board
foxes
The whole resort island from above the water: villas and a plaza spread over a green terrace, roads winding down to a pier, a range of hard-faceted grey peaks behind, open sea on the far side.

Board Foxes

seven skateboarding foxes, one coastal island, and seven full games hiding inside it. nobody here is trying very hard. everybody here is extremely good.

open-world hub 42 scenes unity 6 every asset procedural

the premise

the world is the resort

there is no separate overworld. the island is the game. terracotta villas climb the hillside, a resort drive winds down to the marketplace plaza, and past that: the lagoon pool, the pier, the beach ring, open ocean. out back a pine national park climbs toward a summit nobody talks about directly.

every fox skates, so skating is how you get anywhere — rails are public transit. seven legendary foxes host the seven attractions, and each attraction is a complete game in its own genre, not a mode. the menus are resort signage. the save file is the activity board by the plaza.

the loop is plain: explore, find a fox's venue, beat their challenge, unlock the fox. each one plays differently, and Tab switches between them anywhere in the world.

7foxes & venues
150creature species
146battle moves
100summit levels
55fish
34speaking residents
141achievements
13crops

an island day is twenty real minutes. the moon runs its own fourteen-hour arc on an eight-day phase cycle, the ocean has a real mixed-semidiurnal tide, and both of them persist — you cannot quit out and reroll the sky.


in motion

the island, and a lap of it

camera moves rendered from the live scenes. the orbit flies the whole island above the summit line; the lap follows the racers' own waypoint ring through the start arch at sunset.

The resort island from the air, the first frame of a slow orbiting turn around it.
the resort, one slow turn
A coastal race course at sunset, the first frame of a single lap along the shore.
sunset shores, one lap

the roster

seven foxes, seven powers

each fox owns a venue, a hub ability and a power-up anyone can pick up. the ability is not a stat — it changes where you can go.

Paolo Fox

trick park

the one who cannot stop landing things. hosts the score attack that opens the game.

trick bonus — every trick scores more, forever

Dash Fox

grand prix

four courses, item boxes, three rivals who do not intend to be polite about it.

super speed — and the cola boost anyone can grab

Boulder Fox

the rumble ring

percent knockback, stocks, blast zones. he does not flinch and he knows it.

stun resist — shrugs off what stops everyone else

Skye Fox

creature skies

sky islands above the summit, and the creature frontier that follows the national park.

glide — hold space on the way down

Spring Fox

the classic

a side-scroller with an overworld map, secret exits and a boss at the end of every world.

mega ollie — reaches what nothing else reaches

Umbra Fox

shadow board

seven boards, forty minigames, a star that moves and a rival who counts cards.

shadow dash — and a clock that freezes hazards

Rollo Fox

summit trials

a hundred levels up the mountain. showed up one winter, said nothing, never left.

marble form — hold c and become momentum

every fox, every power and every power-up →



the national park

a hundred and fifty species, eight biomes, one summit

the park is the game's second-largest system and it is a full creature rpg — dual typing across fifteen types, evolution lines, abilities and hidden abilities, seven status conditions, held items, and a hundred and forty-six moves that each animate differently.

eight biome tiers climb toward the summit, each gated by one of the seven power-ups. creatures roam visibly: skittish ones flee, aggressive ones charge, and a rare one is a sighting rather than an encounter. seven fox gym leaders hold a badge chain, the gyms are enterable puzzle dungeons rather than arenas, and about two hundred route trainers sit between them — each of whom fights you exactly once.

the field guide: all 150 species, the type matrix, every move →

Lower park routes: a creek crossed by plank bridges, pines on both banks, a ranger structure in the trees.


story mode

the slow wake

forty years after a stranger set a marble on the water and skated the resulting mountain into a resort, the island finishes growing along that line — and starts quietly looking for a new direction.

chapters one and two are linear. the middle six are order-free across every venue and all three enclaves. it ends with seven foxes giving up the only things that make them special in order to draw the island a new line, and then the world stays open forever.

the eleven chapters, and the five tiers of lore underneath them →

the list

tell me when it ships

one email, when there is something to play. no newsletter, no schedule, nothing else, ever.